We simulated over a million euchre deals and, at every bidding decision, played the hand out three ways: call, pass, and go alone. Key findings: the dealer's team gains about half a point per hand on average; first seat needs about three trump including a bower to order up; the dealer's partner should order up far more lightly; the dealer's opponents should call next in round two while the dealer's partner does better crossing; and with both bowers, a third trump, and an off-suit ace, going alone scores more than playing with a partner.
Most euchre strategy is folk wisdom: “three trump and a bower,” “always call next,” “never go alone without both bowers.” We wanted numbers. So we built a euchre simulator, played 1,000,000 deals, and at every bidding decision played the hand out three ways, once calling, once passing, and once going alone, to see which choice actually scores more.
This page shares what we found, how we did it, and where the method falls short. If you want the answer for one specific hand, use the hand evaluator.
Key Findings
1. The deal is worth about half a point
Across all hands, the dealer’s team outscored the other team by 0.45 points per hand. The dealer can pick up the turned card and throw away their worst card, and their partner can order it up knowing it lands on their own side. Over a game that’s a real edge. It’s why the deal rotates, and why score management near the end of a game should account for who deals next.
Who ended up calling trump:
| Maker’s seat | Share of all calls |
|---|---|
| First seat (left of dealer) | 22.1% |
| Second seat (dealer’s partner) | 34.9% |
| Third seat (right of dealer) | 6.2% |
| Dealer | 36.8% |
Trump was set in round one on 74.2% of deals, in round two on 25.2%, and 0.6% were thrown in.
2. How much you need to order up depends on your seat
The same hand is a call from one seat and a pass from another. The minimum number of trump (counting the picked-up card for the dealer) at which ordering up beat passing on average:
| Seat | With the Right Bower, no off-suit ace | With the Right Bower + an off-suit ace | No bower, no ace | No bower + an ace |
|---|---|---|---|---|
| First seat | 3 | 3 | not reached | 3 |
| Second seat (dealer’s partner) | 2 | 2 | 2 | 2 |
| Third seat | 3 | 3 | not reached | 3 |
| Dealer (after pickup) | 2 | 2 | 3 | 3 |
“Not reached” means that, in this seat, no number of trump in that column beat passing on average.
The pattern matches the logic of the game. First and third seat hand the turned card to an opponent, so they need their own tricks. The dealer’s partner gives the card to their own team, so ordering up is much cheaper. That’s the strongest “call lighter than you think” result in the data. See the full tables below, and the bidding strategy guide for how to apply this at the table.
3. Call next against the dealer, cross as the dealer’s partner
In round two, when the turned card has been turned down, the suit of the same color is called next. The other two suits are cross. Holding the same number of trump, here is how often each call was made:
| Seat | Trump held | Make % calling next | Make % calling cross | Points: next | Points: cross |
|---|---|---|---|---|---|
| First seat (left of dealer) | 2 | 68.3% | 51.1% | +0.15 | -0.42 |
| First seat (left of dealer) | 3 | 91.1% | 77.9% | +0.94 | +0.48 |
| First seat (left of dealer) | 4 | 98.8% | 96.5% | +1.35 | +1.30 |
| Second seat (dealer’s partner) | 2 | 62.4% | 68.1% | -0.07 | +0.13 |
| Second seat (dealer’s partner) | 3 | 77.6% | 86.9% | +0.41 | +0.79 |
| Second seat (dealer’s partner) | 4 | 100% | 95.4% | +1.45 | +1.33 |
| Third seat (right of dealer) | 2 | 57.9% | 52.9% | -0.21 | -0.34 |
| Third seat (right of dealer) | 3 | 93.1% | 86% | +1.00 | +0.71 |
| Dealer | 2 | 62.5% | 54.2% | -0.10 | -0.34 |
| Dealer | 3 | 78.8% | 89.1% | +0.51 | +0.80 |
The old advice holds, and the data shows why it depends on the seat. First and third seat (the dealer’s opponents) do much better calling next. The dealer passed up a card of that color, which suggests the dealer’s team is weak there. The dealer’s partner does better calling a cross suit (“reverse next”), since their own side turned down that color. For the dealer, next was better with two trump and cross was better with three. More on this in calling next.
4. Going alone pays more often than players think
A failed loner that still takes three or four tricks scores 1 point, the same as a normal make. So the only real cost of going alone is the march you might have made with your partner’s help, plus a slightly higher euchre risk. These are the hands (as maker, after any pickup) where going alone most outscored playing with a partner:
| Your hand (as maker) | Hands | Sweep % alone | Points with partner | Points alone | Best |
|---|---|---|---|---|---|
| 4 trump, both bowers, ace of trump, 1 off-suit ace | 3,662 | 98.3% | +1.95 | +3.95 | Go alone |
| 5 trump, both bowers, ace of trump, 0 off-suit aces | 2,808 | 97.8% | +1.98 | +3.94 | Go alone |
| 5 trump, both bowers, 0 off-suit aces | 1,404 | 95.7% | +2.00 | +3.87 | Go alone |
| 3 trump, both bowers, 2+ off-suit aces | 2,747 | 91.1% | +1.89 | +3.73 | Go alone |
| 4 trump, both bowers, 1 off-suit ace | 4,638 | 88.2% | +1.82 | +3.65 | Go alone |
| 5 trump, Right Bower, ace of trump, 0 off-suit aces | 1,587 | 76.9% | +1.77 | +3.31 | Go alone |
| 4 trump, Right Bower, ace of trump, 1 off-suit ace | 5,249 | 70.9% | +1.70 | +3.13 | Go alone |
| 4 trump, Right Bower, 1 off-suit ace | 4,030 | 60.6% | +1.61 | +2.82 | Go alone |
| 3 trump, both bowers, ace of trump, 1 off-suit ace | 6,164 | 46.6% | +1.49 | +2.40 | Go alone |
| 3 trump, Right Bower, ace of trump, 2+ off-suit aces | 2,198 | 38.9% | +1.39 | +2.17 | Go alone |
| 3 trump, Right Bower, 2+ off-suit aces | 4,698 | 37.7% | +1.39 | +2.13 | Go alone |
| 3 trump, both bowers, 1 off-suit ace | 17,892 | 42% | +1.47 | +2.19 | Go alone |
Read these loner numbers as an upper bound. Our computer defenders are weaker against a lone player than an experienced human pair would be. The direction is clear, though: with both bowers, a third trump, and an off-suit ace, going alone is usually right. Without the ace, it’s a coin flip, so play with your partner. See when to go alone.
Full Tables: Round One, Every Seat
Each row is a type of hand, with results averaged over every simulated hand of that type. Call and Pass are the average net points for your team (your points minus theirs) after that choice. Rows are sorted from the strongest calls to the clearest passes. The turned-up card is excluded from the hand except for the dealer, whose hand is shown after picking it up.
First seat (left of dealer)
| Your hand | Hands | Make % | Call | Pass | Best |
|---|---|---|---|---|---|
| 4 trump, Left Bower, 0 off-suit aces | 1,772 | 96.6% | +1.10 | +0.35 | Call |
| 2 trump, both bowers, 2+ off-suit aces | 1,159 | 100% | +1.42 | +0.68 | Go alone |
| 3 trump, Right Bower, 1 off-suit ace | 6,350 | 92.3% | +0.95 | +0.37 | Call |
| 4 trump, both bowers, 0 off-suit aces | 1,893 | 100% | +1.19 | +0.68 | Go alone |
| 3 trump, Right Bower, 0 off-suit aces | 14,594 | 77.4% | +0.42 | +0.12 | Call |
| 3 trump, both bowers, 1 off-suit ace | 4,456 | 100% | +1.56 | +1.32 | Go alone |
| 3 trump, no bower, 1 off-suit ace | 4,211 | 62.3% | -0.04 | -0.23 | Call |
| 3 trump, both bowers, 0 off-suit aces | 9,342 | 96.7% | +1.12 | +0.96 | Call |
| 3 trump, Left Bower, 1 off-suit ace | 5,924 | 77.3% | +0.42 | +0.28 | Call |
| 4 trump, Right Bower, 0 off-suit aces | 1,406 | 82.6% | +0.52 | +0.61 | Pass |
| 2 trump, Right Bower, 1 off-suit ace | 27,603 | 63.3% | -0.04 | +0.17 | Pass |
| 2 trump, both bowers, 1 off-suit ace | 6,783 | 86.5% | +0.81 | +1.03 | Pass |
| 2 trump, Right Bower, 2+ off-suit aces | 4,154 | 75% | +0.31 | +0.54 | Pass |
| 3 trump, Left Bower, 0 off-suit aces | 11,905 | 61% | -0.12 | +0.13 | Pass |
| 1 trump, Right Bower, 2+ off-suit aces | 6,714 | 57.3% | -0.20 | +0.10 | Pass |
| 3 trump, no bower, 0 off-suit aces | 8,854 | 54.5% | -0.31 | -0.01 | Pass |
| 2 trump, Right Bower, 0 off-suit aces | 34,244 | 43.8% | -0.66 | -0.14 | Pass |
| 2 trump, no bower, 0 off-suit aces | 53,304 | 33.1% | -1.00 | -0.48 | Pass |
| 2 trump, no bower, 1 off-suit ace | 39,552 | 35.2% | -0.93 | -0.36 | Pass |
| 1 trump, no bower, 1 off-suit ace | 109,824 | 24.3% | -1.26 | -0.66 | Pass |
| 1 trump, no bower, 0 off-suit aces | 101,033 | 17.1% | -1.48 | -0.86 | Pass |
| 2 trump, no bower, 2+ off-suit aces | 6,595 | 41.7% | -0.74 | -0.12 | Pass |
| 2 trump, Left Bower, 2+ off-suit aces | 4,701 | 49.4% | -0.51 | +0.13 | Pass |
| 2 trump, Left Bower, 0 off-suit aces | 37,126 | 40.6% | -0.76 | -0.10 | Pass |
| 2 trump, Left Bower, 1 off-suit ace | 27,465 | 48.7% | -0.52 | +0.16 | Pass |
| 1 trump, no bower, 2+ off-suit aces | 30,030 | 31.5% | -1.05 | -0.33 | Pass |
| 1 trump, Left Bower, 1 off-suit ace | 25,883 | 29.7% | -1.10 | -0.37 | Pass |
| 1 trump, Left Bower, 2+ off-suit aces | 6,776 | 31.5% | -1.04 | -0.26 | Pass |
| 2 trump, both bowers, 0 off-suit aces | 9,948 | 52.8% | -0.31 | +0.48 | Pass |
| 1 trump, Right Bower, 1 off-suit ace | 25,703 | 32.5% | -1.00 | -0.18 | Pass |
| 1 trump, Left Bower, 0 off-suit aces | 26,011 | 19.3% | -1.42 | -0.53 | Pass |
| 1 trump, Right Bower, 0 off-suit aces | 26,857 | 20.5% | -1.36 | -0.33 | Pass |
Second seat (dealer's partner)
| Your hand | Hands | Make % | Call | Pass | Best |
|---|---|---|---|---|---|
| 4 trump, Right Bower, 0 off-suit aces | 1,404 | 100% | +1.31 | -0.30 | Call |
| 3 trump, Right Bower, 0 off-suit aces | 14,586 | 97.9% | +1.33 | -0.17 | Call |
| 4 trump, both bowers, 0 off-suit aces | 1,891 | 100% | +1.39 | -0.06 | Go alone |
| 4 trump, Left Bower, 0 off-suit aces | 1,771 | 100% | +1.28 | -0.10 | Call |
| 3 trump, Right Bower, 1 off-suit ace | 6,348 | 100% | +1.44 | +0.15 | Call |
| 3 trump, both bowers, 0 off-suit aces | 9,219 | 99.3% | +1.34 | +0.24 | Call |
| 3 trump, both bowers, 1 off-suit ace | 4,459 | 100% | +1.56 | +0.61 | Go alone |
| 2 trump, both bowers, 2+ off-suit aces | 1,160 | 100% | +1.53 | +0.58 | Go alone |
| 3 trump, no bower, 0 off-suit aces | 8,671 | 87.3% | +0.78 | -0.15 | Call |
| 3 trump, no bower, 1 off-suit ace | 4,156 | 86.7% | +0.78 | -0.01 | Call |
| 2 trump, Right Bower, 2+ off-suit aces | 4,152 | 94.1% | +1.18 | +0.49 | Go alone |
| 2 trump, Right Bower, 1 off-suit ace | 27,591 | 91.6% | +1.03 | +0.38 | Call |
| 3 trump, Left Bower, 1 off-suit ace | 5,800 | 97.9% | +1.14 | +0.51 | Call |
| 3 trump, Left Bower, 0 off-suit aces | 11,725 | 90.1% | +0.88 | +0.31 | Call |
| 2 trump, Right Bower, 0 off-suit aces | 34,066 | 88.2% | +0.80 | +0.24 | Call |
| 2 trump, both bowers, 1 off-suit ace | 6,720 | 96.4% | +1.24 | +0.69 | Call |
| 2 trump, both bowers, 0 off-suit aces | 9,772 | 91.3% | +0.91 | +0.46 | Call |
| 2 trump, Left Bower, 2+ off-suit aces | 4,398 | 87.5% | +0.81 | +0.51 | Call |
| 2 trump, no bower, 1 off-suit ace | 38,475 | 72.4% | +0.30 | +0.10 | Call |
| 2 trump, no bower, 0 off-suit aces | 51,463 | 72.8% | +0.28 | +0.14 | Call |
| 2 trump, Left Bower, 0 off-suit aces | 35,222 | 79.6% | +0.53 | +0.40 | Call |
| 2 trump, no bower, 2+ off-suit aces | 6,537 | 77.6% | +0.43 | +0.33 | Call |
| 2 trump, Left Bower, 1 off-suit ace | 26,496 | 84.3% | +0.69 | +0.63 | Call |
| 1 trump, Right Bower, 2+ off-suit aces | 6,652 | 80.7% | +0.65 | +0.78 | Pass |
| 1 trump, Right Bower, 1 off-suit ace | 24,963 | 75.6% | +0.40 | +0.54 | Pass |
| 1 trump, Right Bower, 0 off-suit aces | 25,875 | 68.6% | +0.14 | +0.39 | Pass |
| 1 trump, no bower, 2+ off-suit aces | 28,692 | 71.1% | +0.25 | +0.50 | Pass |
| 1 trump, no bower, 1 off-suit ace | 103,469 | 61.7% | -0.06 | +0.25 | Pass |
| 1 trump, no bower, 0 off-suit aces | 94,822 | 56.7% | -0.21 | +0.14 | Pass |
| 1 trump, Left Bower, 1 off-suit ace | 23,746 | 73% | +0.29 | +0.66 | Pass |
| 1 trump, Left Bower, 0 off-suit aces | 24,418 | 60.5% | -0.10 | +0.34 | Pass |
| 1 trump, Left Bower, 2+ off-suit aces | 6,106 | 70% | +0.22 | +0.77 | Pass |
Third seat (right of dealer)
| Your hand | Hands | Make % | Call | Pass | Best |
|---|---|---|---|---|---|
| 2 trump, both bowers, 2+ off-suit aces | 1,037 | 100% | +1.35 | +0.41 | Call |
| 4 trump, both bowers, 0 off-suit aces | 1,769 | 100% | +1.35 | +0.45 | Go alone |
| 4 trump, Right Bower, 0 off-suit aces | 1,037 | 100% | +1.00 | +0.18 | Call |
| 3 trump, both bowers, 1 off-suit ace | 4,276 | 97.1% | +1.13 | +0.63 | Go alone |
| 4 trump, Left Bower, 0 off-suit aces | 1,712 | 96.4% | +1.14 | +0.68 | Call |
| 3 trump, Right Bower, 0 off-suit aces | 12,577 | 78.6% | +0.46 | +0.06 | Call |
| 3 trump, no bower, 1 off-suit ace | 3,234 | 73.6% | +0.30 | -0.09 | Call |
| 3 trump, Right Bower, 1 off-suit ace | 5,678 | 88.2% | +0.81 | +0.45 | Call |
| 3 trump, both bowers, 0 off-suit aces | 8,178 | 88.1% | +0.76 | +0.43 | Call |
| 2 trump, both bowers, 1 off-suit ace | 5,918 | 83.5% | +0.69 | +0.42 | Call |
| 2 trump, Right Bower, 2+ off-suit aces | 3,052 | 84% | +0.74 | +0.66 | Call |
| 3 trump, Left Bower, 1 off-suit ace | 4,941 | 81.5% | +0.57 | +0.49 | Call |
| 3 trump, no bower, 0 off-suit aces | 7,755 | 54.3% | -0.31 | -0.21 | Pass |
| 2 trump, Right Bower, 1 off-suit ace | 21,734 | 63.8% | +0.01 | +0.29 | Pass |
| 2 trump, Left Bower, 2+ off-suit aces | 3,722 | 62.3% | -0.03 | +0.28 | Pass |
| 2 trump, no bower, 2+ off-suit aces | 4,882 | 55% | -0.25 | +0.08 | Pass |
| 3 trump, Left Bower, 0 off-suit aces | 10,505 | 58.2% | -0.20 | +0.21 | Pass |
| 1 trump, Right Bower, 2+ off-suit aces | 5,068 | 54.2% | -0.30 | +0.20 | Pass |
| 2 trump, Left Bower, 1 off-suit ace | 20,634 | 51.5% | -0.41 | +0.14 | Pass |
| 2 trump, no bower, 0 off-suit aces | 37,717 | 29.5% | -1.10 | -0.55 | Pass |
| 2 trump, no bower, 1 off-suit ace | 27,718 | 40.7% | -0.75 | -0.18 | Pass |
| 1 trump, no bower, 2+ off-suit aces | 18,437 | 38.1% | -0.79 | -0.19 | Pass |
| 1 trump, Left Bower, 2+ off-suit aces | 4,459 | 31.5% | -0.97 | -0.36 | Pass |
| 2 trump, Left Bower, 0 off-suit aces | 25,877 | 37% | -0.88 | -0.26 | Pass |
| 2 trump, Right Bower, 0 off-suit aces | 26,371 | 46.3% | -0.57 | +0.06 | Pass |
| 1 trump, no bower, 0 off-suit aces | 59,520 | 13.7% | -1.58 | -0.89 | Pass |
| 1 trump, no bower, 1 off-suit ace | 64,035 | 21.6% | -1.34 | -0.58 | Pass |
| 1 trump, Right Bower, 1 off-suit ace | 17,092 | 38.9% | -0.81 | +0.06 | Pass |
| 1 trump, Left Bower, 1 off-suit ace | 15,140 | 27.4% | -1.15 | -0.23 | Pass |
| 1 trump, Right Bower, 0 off-suit aces | 17,708 | 27.6% | -1.15 | -0.22 | Pass |
| 2 trump, both bowers, 0 off-suit aces | 8,239 | 44.5% | -0.58 | +0.42 | Pass |
| 1 trump, Left Bower, 0 off-suit aces | 15,996 | 15.3% | -1.53 | -0.50 | Pass |
Dealer
| Your hand (after picking up) | Hands | Make % | Call | Pass | Best |
|---|---|---|---|---|---|
| 5 trump, Right Bower, 0 off-suit aces | 1,893 | 100% | +1.68 | -0.74 | Go alone |
| 5 trump, both bowers, 0 off-suit aces | 3,479 | 100% | +2.00 | -0.25 | Go alone |
| 3 trump, both bowers, 2+ off-suit aces | 2,076 | 100% | +1.91 | -0.09 | Go alone |
| 4 trump, both bowers, 1 off-suit ace | 6,286 | 100% | +1.89 | -0.09 | Go alone |
| 4 trump, Right Bower, 0 off-suit aces | 16,608 | 100% | +1.30 | -0.56 | Call |
| 4 trump, both bowers, 0 off-suit aces | 12,519 | 100% | +1.42 | -0.39 | Go alone |
| 4 trump, Right Bower, 1 off-suit ace | 8,546 | 100% | +1.66 | -0.16 | Go alone |
| 5 trump, Left Bower, 0 off-suit aces | 2,136 | 100% | +1.32 | -0.37 | Go alone |
| 4 trump, no bower, 0 off-suit aces | 6,289 | 90.3% | +0.78 | -0.69 | Call |
| 3 trump, Right Bower, 1 off-suit ace | 32,737 | 97.4% | +1.19 | -0.22 | Go alone |
| 3 trump, both bowers, 1 off-suit ace | 10,865 | 99.4% | +1.53 | +0.21 | Go alone |
| 4 trump, Left Bower, 1 off-suit ace | 5,555 | 100% | +1.30 | -0.02 | Go alone |
| 4 trump, no bower, 1 off-suit ace | 3,786 | 98.4% | +1.16 | -0.15 | Call |
| 4 trump, Left Bower, 0 off-suit aces | 9,951 | 94.5% | +1.05 | -0.24 | Call |
| 3 trump, Right Bower, 0 off-suit aces | 40,539 | 91.4% | +0.86 | -0.41 | Call |
| 3 trump, both bowers, 0 off-suit aces | 16,786 | 98.5% | +1.21 | +0.03 | Go alone |
| 3 trump, Right Bower, 2+ off-suit aces | 5,614 | 100% | +1.34 | +0.36 | Go alone |
| 3 trump, Left Bower, 2+ off-suit aces | 3,538 | 93.1% | +0.93 | +0.02 | Go alone |
| 3 trump, Left Bower, 1 off-suit ace | 19,226 | 91.7% | +0.86 | +0.03 | Call |
| 3 trump, no bower, 0 off-suit aces | 34,307 | 67.4% | +0.04 | -0.62 | Call |
| 2 trump, Right Bower, 2+ off-suit aces | 10,313 | 91.1% | +0.88 | +0.24 | Go alone |
| 3 trump, Left Bower, 0 off-suit aces | 22,705 | 78.8% | +0.39 | -0.18 | Call |
| 3 trump, no bower, 1 off-suit ace | 26,800 | 74.7% | +0.29 | -0.27 | Call |
| 2 trump, both bowers, 1 off-suit ace | 4,521 | 89.2% | +0.81 | +0.30 | Call |
| 3 trump, no bower, 2+ off-suit aces | 4,820 | 86.1% | +0.68 | +0.23 | Go alone |
| 2 trump, Right Bower, 1 off-suit ace | 37,850 | 76.8% | +0.39 | +0.09 | Call |
| 2 trump, Left Bower, 2+ off-suit aces | 3,661 | 78.3% | +0.38 | +0.28 | Call |
| 2 trump, Right Bower, 0 off-suit aces | 35,778 | 58% | -0.24 | -0.29 | Call |
| 2 trump, Left Bower, 1 off-suit ace | 14,408 | 72.5% | +0.19 | +0.21 | Pass |
| 2 trump, no bower, 2+ off-suit aces | 14,778 | 62.4% | -0.12 | -0.02 | Pass |
| 2 trump, no bower, 1 off-suit ace | 57,737 | 45.7% | -0.62 | -0.23 | Pass |
| 1 trump, Right Bower, 2+ off-suit aces | 4,761 | 62.8% | -0.04 | +0.37 | Pass |
| 2 trump, Left Bower, 0 off-suit aces | 12,395 | 56.1% | -0.32 | +0.15 | Pass |
| 2 trump, no bower, 0 off-suit aces | 47,796 | 33.6% | -0.98 | -0.45 | Pass |
| 2 trump, both bowers, 0 off-suit aces | 3,421 | 53.5% | -0.39 | +0.16 | Pass |
| 1 trump, no bower, 1 off-suit ace | 26,313 | 27.9% | -1.16 | -0.22 | Pass |
| 1 trump, Right Bower, 0 off-suit aces | 4,578 | 21.3% | -1.35 | -0.28 | Pass |
| 1 trump, Right Bower, 1 off-suit ace | 8,915 | 32.2% | -1.03 | +0.05 | Pass |
| 1 trump, no bower, 0 off-suit aces | 16,174 | 13.2% | -1.60 | -0.43 | Pass |
| 1 trump, no bower, 2+ off-suit aces | 10,991 | 30.5% | -1.08 | +0.11 | Pass |
How We Did It
- The engine. A complete euchre rules engine: 24-card deck, two bidding rounds, the bowers, follow-suit rules, and standard scoring (march 2, loner march 4, euchre 2). There’s no Stick the Dealer: if everyone passes twice, the hand is thrown in.
- The players. All four seats are played by the same computer players that power our free euchre vs computer game. They estimate tricks from trump, bowers, aces, and voids; pull trump when they’re the makers; don’t overtake a partner who’s already winning; and track which cards have been played.
- Branching. Every time a player faces a bidding decision (because everyone before them passed), we copy the deal and play it out three times: once where they call, once where they pass and the auction continues, and once where they go alone. Comparing the branches removes the luck of the deal, because the only difference is the decision.
- Calibrating the opponents. A naive computer player bids too much in some spots, which makes passing look artificially good: you “trap” an opponent who then gets euchred. To avoid that, we used iterated best response. After each 200,000-deal run, the computer players adopted any call-or-pass decision the data clearly favored (by more than about two standard errors), and we re-ran. After three iterations the results stopped changing. Then we ran the final 1,000,000-deal study.
- Grouping. Hands are grouped by seat, number of trump, which bowers are held, and number of off-suit aces. Groups with fewer than 1,000 hands are left out of the tables.
Limitations
- Computer card play isn’t perfect. It’s solid, not expert, so treat absolute make rates as approximate. Comparisons between choices on the same deals (call vs pass) are much more reliable.
- Hands are grouped coarsely. A guarded King and a bare King count the same, so your specific hand may be a little better or worse than its group.
- The score is ignored. Every hand is valued on its own. At 9–9, or when the opponents are one point from winning, the right choice can change (score management).
- Loner defense. As noted above, the loner results overstate the value of going alone somewhat.
- Rules. House rules like Stick the Dealer, Canadian Loner, or defend-alone would change some numbers.
Download the Data
The data is free to use with a link back to this page:
- Summary tables (findings.json)
- Whole-game statistics (game.json)
- Loner vs partner (loner.json)
- Round 1 decisions by hand type (round1.json)
- Round 2 decisions by hand type (round2.json)
If you’re a researcher, writer, or developer and want the simulator or a custom cut of the data, get in touch.
Frequently Asked Questions
Is there an advantage to being the dealer in euchre?
Yes. In our simulation of over a million hands, the dealer's team outscored the other team by about half a point per hand on average, mostly because the dealer can pick up the turned card and choose a discard.
How many trump do you need to order up in euchre?
It depends on your seat. In first seat, ordering up beat passing on average only with about three trump including a bower. The dealer's partner can order up with two trump. The dealer, counting the card they pick up, can call with two if one is the Right Bower, and usually wants three otherwise.
How often does the calling team get euchred?
In our simulation, when trump was called the makers took 3–4 tricks most of the time, marched about one hand in five, and were euchred in roughly one hand in seven. The exact percentages are in the tables on this page.
Should you call next in euchre?
It depends on your seat. For the dealer's opponents (first and third seat), calling next (the suit of the same color as the turned-down card) made its bid far more often than calling a cross suit: 68% vs 51% from first seat with two trump. For the dealer's partner, calling a cross suit ('reverse next') did better; for the dealer it depended on trump length.
How was this euchre research done?
With a Monte Carlo simulation written by euchre.cards. Each deal is played by four computer players using the same heuristics as our free euchre game. At each bidding decision the hand is replayed three times with a different choice, and results are grouped by seat and hand type. The method, limitations, and data files are on this page.